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| assign new material>blinn>image reflection This exercise was not difficult to do, other than part where I had to change the texture. I left that step out since I could not do it. |
Friday, 16 December 2011
Ticket Booth
Week 5 Lab 1 - 2.7D MM_Track Materials
reflection
This exercise was easier to do compared to the washboard shading. The color of the track turned out to different from what it was supposed to have been, though.
Week 5 Lab 1 - 2.7E MM_Washboard Materials
reflection
Through this exercise, I learnt how to apply colors to objects. This exercise was difficult to do, with many instructions to follow.
Sunday, 4 December 2011
PART ONE: Weblog journal entries
1. Story
The rat was racing around a track in a mousetrap car when it almost lost control due to the warping of the track. Seeing this, the race organizers got a stapler and stapled down the uneven parts of the track. The mouse was then able to continue the race and completed it smoothly.
2. Shape
The object does not appear to be difficult to model. It has a straightforward lever system, and consists of key primitive parts such as the arm, base, anvil and carriage. The surface area of the object is generally smooth, while the edges of the base are bevelled. The other edges of the object are smoother.
The object must first be broken down into its simplest primitive forms to be able to be modelled. Polygon shapes such as the cube and cylinder will be used to model the object.
For the arm of the stapler, the scale tool, edge loop tool and edge tool and bevel tool can be used to adjust the size and create the curve from a polygon rectangle. The faces of the shape can be changed from hard edge to soft edge.
The base of the stapler consists of the anvil. Create the base using a polygon rectangle. For the anvil, use the edge loop tool to select the faces on the base which are needed to create the anvil and use the detach component. With the detached component, use the edge loop tool to select the faces that need to be extruded. This will require the extrude tool. Use bevel tool to bevel the extruded sides and split polygon tool. The extrude tool will also be needed for the bottom of the base.
To create the carriage, use the scale tool, edge loop tool, extrude tool, bevel tool and boolean difference feature. A rectangle polygon can be used to create the carriage. Use the scale tool to scale the shape to the size of the carriage before making use of other polygon shapes like the cylinder to boolean difference the minor details on the carriage.
A lot of attention needs to be given to the way the carriage slips under the arm, and the way the lever is styled to make the model appear nicer.
3. Design
| photographic image: side view |
| photographic image: top view |
| photographic image: back view |
| photographic image: perspective view |
| wireframe image: side view |
| wireframe image: top view |
| wireframe image: bottom view 4. Research |
Modeling a Stapler in Maya (part 1 of 3)
Modeling a Stapler in Maya (part 2 of 3)
Modeling a Stapler in Maya (part 3 of 3)
The video demonstrates how to model a basic stapler and provides a guide as to how I can model my object.
The video uses the scale tool to adjust the size of the arm and the edge loop tool is used to select the faces of the shape to be curved. This similar to the way in which I will be modelling the arm. Tools such as the scale tool and extrude tool used in the video, will also be what I will use to model the object. The anvil of the stapler is also modeled very similarly as to how I plan to do it. I learnt from the video a way to model the top of the object. First by creating the shape that is needed for the top of the model, and then using the boolean difference feature.
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