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first, create a polygon and set it to the given parameters |
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region-select the vertices in the center of the box depth (length)-wise and set the absolute values display to relative transform with the drop-down menu, scale the vertices by entering 2.9 in the X axis window |
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| Region-select the vertices in the center of the box width-wise |
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scale the vertices by entering 2.92 in the Z axis window |
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| go back to the perspective panel |
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hold the right-click menu and choose face then choose the top face in the center of the box then extrude and move the manipulator down a short distance on the Z axis |
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| select the faces in the center of each top section, depth and width-wise, press g to repeat the extrude command and move the manipulator up a short distance on the Z axis |
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| change local translate z in the channel box and select the center faces on the top of the end of the flap, scale the end flaps a short distance away from the side flaps |
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| select vertices on the side flap and using the rotate tool insert key, rotate the flap, do the same for all 4 flaps |
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| add sections to the box, bevel and follow the instructions given to create bends in the edge of the flap |
reflection
This exercise was the toughest. There were many new techniques and functions, many of which i found difficult, involved in creating the cardboard box. Some of these these include using the manipulator to select the correct location to rotate the flap. I forgot to take screenshots of the steps midway through completing the exercise. Because of this, the steps that I took to create the sections, bevel and create bends in the edge of the flaps are missing.
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